![]() Much of what I enjoy comes from the "effect then cause" unwrapping of the story, which its sequel Chrono Cross also does very well. ![]() The narrative is well composed and superbly delivered. The story greatly enhances the game play. I'll talk more about the magic system later. Each character possesses their own strengths but all but two have their own type of attacking and defensive magic. All of them are good at a number of things, making them more useful than your standard 'fighter-black magic-white magic-tech guy' party. The individual characters are well constructed too. The animations for these can be quite cool… like Marle and Lucca's Antipode 3. Double-Techs and Triple-Techs, which allow characters to perform moves with other characters for increased damage or healing, help to make battling more fun. It is also central to Chrono Trigger that the dynamics of the party's abilities changes so much depending on the formation of the characters. This puts the Chrono series above the Final Fantasy series in design. Experience in this game is designed to climb at a fast enough rate so that the player doesn't have to spend big chunks of time leveling up. No random battles! There is no overworld map on which you walk and somehow come across flocks of the same monsters over and over to build your levels up. Chrono Trigger is fun to play and even entertaining to just watch. Either the control is bad, the premise is ridiculous, or it relies too much on not playing the game and instead watching things happen. ![]() That's the whole reason the industry has been successful: games are entertainment… and about the only real interactive digital entertainment medium. What's the point in playing something if it isn't fun? The word play denotes fun. By Bokista | Review Date: FebruFun-Factor: This term, which I have seen as a quality used in rating games since I began to play them is of utmost importance.
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